Best Paper Award 2004 of Computers & Graphics.
Access the three winning papers through ScienceDirect.

 

  1. Leif Kobbelt, Mario Botsch
    A Survey of Point-based Techniques in Computer Graphics
    Computer and Graphics, Vol. 28(6), pp. 801-814

  2. Stephan Würmlin, Edouard Lamboray, Markus Gross
    3D Video Fragments: Dynamic Point Samples for Real-Time Free-Viewpoint Video
    Computer and Graphics, Vol. 28(1), pp. 3-14

  3. Pedro Company, Manuel Contero, Julian Conesa, Ana Piquer
    An Optimisation-Based Reconstruction Engine for 3D Modelling by Sketching
    Computer and Graphics, Vol. 28(6), pp. 955-980

 


2003

  1. Arnulph Fuhrmann, Clemens Groß, Volker Luckas, Andreas Weber
    Interaction-free dressing of virtual humans
    Computers and Graphics, Vol. 27, No. 1, pp 71 - 82

  2. Simon Gibbson, Roger J. Hubbold, Jon Cook, Toby L. J. Howard
    Interactive Reconstruction of Virtual Environments from Video Sequences
    Computers and Graphics, Vol. 27(2) , pp 293 - 301

  3. Oliver Bimber, Bernd Fröhlich, Diet er Schmalstieg, Miguel Encarnação
    Real-time View-dependent Image Warping to Co rrect Non-linear Distortion for Curved Virtual Showcase Displays
    Computers and Graphics, Vol. 27(4) , pp 515 - 528

2002

  1. Sébastien Thon and Djamchid Ghazanfarpour,
    Ocean waves synthesis and animation using real world information
    published in CAG 26/1, pp 99-108
  2. Andries van Dam, David H. Laidlaw and Rosemary Michelle Simpson,
    Experiments in Immersive Virtual Reality for Scientific Visualization
    published in CAG
    26/4, pp 535-555
  3. Aaron Fenster, Kathleen Surry, Wendy Smith, Jeremy Gill and Dónal B. Downey
    3D ultrasound imaging: applications in image-guided therapy and biopsy
    published in CAG 26/4, pp 557-568

2001

  1. Petros Faloutsos, Michiel van de Panne and Demetri Terzopoulos
    The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills
    Computers and Graphics, 25 (6) (2001) pp. 933-953
    Full text supplied by [ScienceDirect]
  2. Kiyoshi Kiyokawa, Yoshinori Kurata and Hiroyuki Ohno
    An optical see-through display for mutual occlusion with a real-time stereovision system
    Computers and Graphics, 25 (5) (2001) pp. 765-779
    Full text supplied by [ScienceDirect]
  3. Joo-Young Park, Tim McInerney, Demetri Terzopoulos and Myoung-Hee Kim
    A non-self-intersecting adaptive deformable surface for complex boundary extraction from volumetric images
    Computers and Graphics, 25 (3) (2001) pp. 421-440
    Full text supplied by [ScienceDirect]

2000

  1. P. Cignoni, F. Ganovelli, C. Montani and R. Scopigno
    Reconstruction of topologically correct and adaptive trilinear isosurfaces
    Computers and Graphics, 24 (3) (2000) pp. 399-418
    Full text supplied by [ScienceDirect]
  2. Walter Maurel and Daniel Thalmann
    Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones
    Computers and Graphics, 24 (2) (2000) pp. 203-218
    Full text supplied by [ScienceDirect]
  3. Mark D. Gross and Ellen Yi-Luen Do
    Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing
    Computers and Graphics, 24 (6) (2000) pp. 835-849
    Full text supplied by [ScienceDirect]

 

    1999

  1. J.-M. Dischler, L. Mostefaoui and D. Ghazanfarpour
    Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces
    Computers and Graphics, 23 (4) (1999) pp. 507-524
    Full text supplied by [ScienceDirect]
  2. A. Crosnier and J.R. Rossignac
    Tribox bounds for three-dimensional objects
    Computers and Graphics, 23 (3) (1999) pp. 429-437
    Full text supplied by [ScienceDirect]
  3. S.P. Mudur, Niranjan Nayak, Shrinath Shanbhag and R.K. Joshi
    An architecture for the shaping of Indic texts
    Computers and Graphics, 23 (1) (1999) pp. 7-24
    Full text supplied by [ScienceDirect]

1998

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1996

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